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The Horde [Ray Tracing Tech Demo]

Explore a gothic ruin, fight skeletons and a Lich, and venture into the forest. A Windows and Android tech demo requiring Vulkan hardware ray tracing.

In development · Windows, Android

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About The Horde [Ray Tracing Tech Demo]

Carry a torch and lantern through a gothic ruin, face skeletons and a Lich, then follow Kit into the forest toward Bellwether. Version 1.7 adds staged combat practice, attack warnings, a healing flask and refill basins, plus three save slots and a built-in benchmark.

This is a short, experimental technology demo in development, not a complete game. The playable chapter ends before the unfinished village.

Download the native Windows or Android build from itch.io. Genuine Vulkan hardware ray tracing is required; there is no browser, raster or software-rendering fallback. Windows needs a hardware-RT-capable GPU and current Vulkan drivers. Android also requires ASTC texture support. Compatibility and performance depend on the exact device, driver, scene and settings, with no sustained mobile frame-rate guarantee.

Windows supports keyboard and mouse or a controller. Android has touch movement, look, combat and flask controls. AI tools are used extensively for engineering, testing and asset-production workflows.

Game information

Genre
Action
Platforms
Windows, Android
Status
In development

Behind the game

Games by Samfa12

I make fun little games :)

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